Small Shelf Games: No Mercy

Welcome back to the Small Shelf Games series; a series of posts about games that can be played with generic game components that are small, easy to store, and don't need you to break the bank to play.

Today, we're looking at No Mercy, also known as Hit!; a delightfully simple push-your-luck card game with only a couple of rules, but with all the electrifying tension of a full blackjack table of people egging you on to just keep drawing one more card.

No Mercy

Game Setup

  1. Take 11 Ace, Two, Three, Four, and Five cards from each deck and put them into a separate pile. The pile should have 55 cards so far.
  2. Take 7 Six, Seven, Eight, Nine, and Ten cards from each deck and put them into the pile. The pile should now have 90 cards.
  3. Discard the remaining cards from the decks.

This central pile of 90 cards is now the deck for the game. Suits don't matter, only the rank of the cards.

Round Setup

  1. Shuffle the deck, and put it in the center of the table. This is the Draw Pile.
  2. Decide which player will go first.

Tip: Not sure who should go first? Try the player with the largest hat!

Gameplay

Each player acts in turn until the round ends. On each player's turn:

  1. Collect all the face-up cards in your tableau (the area in front of you) and put them face-down into your Loot Pile. (For your first turn, you won't have any face-up cards.)
  2. Decide whether to Draw or Stop.
    • If you Draw, turn the top card over, and place it face-up in your tableau. Check the Draw section below. You can Draw as many times as you like, until you either decide to Stop or you Bust.
    • If you Stop, your turn ends; it's now the next player's turn.

Draw

So, you've just revealed a card from the Draw Pile; first or tenth, what happens next is the same:

Tableau Layout

When placing cards in your tableau, you should arrange them in columns, with duplicate ranks you've stolen from other players kept in the same column. Slightly offset each card in the column so that everyone can see how many cards are in each column.

This is to ensure that everyone can easily see the contents of everyone else's tableaus when considering whether to steal cards or push their luck.

Ending the Round

The instant the last card is drawn from the Draw Pile, the round ends. If the last card drawn causes a Bust, the player who drew it loses their current tableau as normal, otherwise everyone collects their tableau cards into their Loot Piles.

Everyone now adds up the values of the cards in their Loot Piles; the player with the highest total wins the round.


And that's it! You can play for one round, track round wins, play to a set target score over multiple rounds, or whatever you like. The tension of having to keep your tableau out for anyone to steal from, and seeing everyone else with juicy cards you could steal, makes for a great game with only a few simple rules.

Glossary